If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.

Clearing the Path
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
However, splash units usually have lower single-target Damage Per Second (DPS) and are incredibly vulnerable if the tank dies.
- If you use an Executioner, strongly consider adding the Tornado spell to your deck.
- Smart opponents will wait for your tank to cross, then drop a Valkyrie directly ON your support units, killing them instantly.
- They are the ones actually dealing the massive damage; the tank is just a distraction.
The Single-Target Assassins and Snipers
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
The Night Witch is historically the most infamous support unit for heavy tanks because she continuously spawns flying bats while dealing heavy melee damage.
| Tank Choice | What to Pair With |
|---|---|
| Flying Behemoth | Balloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river) |
| Ground Behemoth | Night Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers) |
The Art of the Spell Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.
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